Stand in front of it and look 90 degrees to your right. When you're in the puzzle area called 'Push it Further', find the blue emitter. The ones below here are from the steam comunity, special thanks to em all! XX and VII, Click the buttons on the pillars and behold, the water pool will lower reaviling a stair.īe warned the puzzle behind the stairs is really hard and tricky! Wich is XX and VII in romial, Go around the water pool and fint the pillars
To the right of the Spawn hub, there is a stone with a QR code wich reads This one is a bit tricky, why we got a walktrough! Its tricky to find but it should be just a few steps from the portal The star is hidden in a small ruinīetwheen "the guards must be crazy" and "hall of windows" Go to the hun and walk straight down to the gates, Get to "The guards must be crazy" section, Grab the keys and dont forget to go up the ladder hidden in the corner by the plants. There is a switch hidden in the corner, pull that and bring your brain and jammers In that smal room there should be 2 closed gates, Main hub, Go towards the "only two of us puzzel" (DONT GO IN THE PUZZEL" Go up the ladder to the left of the turret and grab the jammers, Go back a few steps till you find the turret with 2 jammers. (Or wise cuz I realize I don't have hours to solve one puzzle in this life of mine.) I might start Dishonored over Christmas instead.In the main hub The one without the teleporting bad and before the computer I don't hate the game, it's just not for me, found this dead thread, and thought ah fuck it, not going to bother finishing the game. But I like how both games featured Dharma/Samsara etc. Also, the philosophy, whatever it was, in TW, was well balanced, but the philosophy in TTP isn't well explained. One of the differences is, during actual human play, that going back to an unsolved room in TTP made me depressed, but going back to an unsolved area in TW made me excited. Also the graphics suck big time compared to The Witness. The Witness is leagues above this, and being stubbornly difficult doesn't make it good. People seem to compare The Talos Principle to The Witness, but I say there's no comparison. Thought it was okay, then got stuck on the typical puzzles as everyone else, and thought it was like The Swapper, which I hated vehemently.
I was hoping to like it, wanted it for years, and then it was added to Game Pass on Xbox so I jumped right in. After FEZ (one of my GOATs BTW), I no longer want to look up QR codes on my phone during a game also. I feel guilty for cheating and now don't desire to "finish" the game, either basic story mode, which was ok, to 100%ing it. I agree, but I already googled three rooms I was stuck on and then also googled one of the hardest rooms. Don't want to spoil the fun looking for a walktrough. Can you confirm sometimes you have to do something inside a puzzle that has influence over the hub area (I remember having to direct red/blue beams from single puzzles on a high hidden pole in the hub area).Do the areas behind bars (not doors) get unlocked in some of the searches?.Do you have to search for something around the level? I think I found a key that's not meant for the locked gates involved in gameplay.Do the stars need "platforming" in some of the levels?.I already know not all stars are inside the enclosed puzzles.So, for those who have finished the game:
I only found 2 so far (halfway in second world), and sorta realized where are at least 3 more, but don't know how to get to them yet. What I'm trying to understand is if there's any principle stars search stick to, so that I can try to look for them myself without going in fruitless pursuits.
Sorry for the sorta necrobump, but having my share of tribulations while walking through Pompei (sorta strange feeling, being from Naples).